<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0"><channel><title><![CDATA[ER's Competition Insights]]></title><description><![CDATA[I write stuff about the video game industry.]]></description><link>https://jamaros.substack.com</link><image><url>https://substackcdn.com/image/fetch/$s_!j6zp!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbca2c808-013d-4e9f-bda6-f12c0bc9a4d2_633x633.png</url><title>ER&apos;s Competition Insights</title><link>https://jamaros.substack.com</link></image><generator>Substack</generator><lastBuildDate>Fri, 15 May 2026 17:07:14 GMT</lastBuildDate><atom:link href="https://jamaros.substack.com/feed" rel="self" type="application/rss+xml"/><copyright><![CDATA[Manu Rosier]]></copyright><language><![CDATA[en]]></language><webMaster><![CDATA[jamaros@substack.com]]></webMaster><itunes:owner><itunes:email><![CDATA[jamaros@substack.com]]></itunes:email><itunes:name><![CDATA[Emmanuel Rosier]]></itunes:name></itunes:owner><itunes:author><![CDATA[Emmanuel Rosier]]></itunes:author><googleplay:owner><![CDATA[jamaros@substack.com]]></googleplay:owner><googleplay:email><![CDATA[jamaros@substack.com]]></googleplay:email><googleplay:author><![CDATA[Emmanuel Rosier]]></googleplay:author><itunes:block><![CDATA[Yes]]></itunes:block><item><title><![CDATA[Silksong Is Finally Coming. So Why Do I Just Want to Move On?]]></title><description><![CDATA[Every Nintendo Direct, every Xbox Showcase, every indie event&#8230; the same question echoed: &#8220;Where is Silksong?&#8221;]]></description><link>https://jamaros.substack.com/p/silksong-is-finally-coming-so-why-253</link><guid isPermaLink="false">https://jamaros.substack.com/p/silksong-is-finally-coming-so-why-253</guid><dc:creator><![CDATA[Emmanuel Rosier]]></dc:creator><pubDate>Tue, 02 Sep 2025 13:21:39 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/8996d510-3083-49d1-b7a8-b4c2d1364f09_1200x675.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><h3>Every Nintendo Direct, every Xbox Showcase, every indie event&#8230; the same question echoed: <em>&#8220;Where is Silksong?&#8221;</em></h3><p>Don&#8217;t get me wrong &#8212; Hollow Knight is a masterpiece. It deserves praise. But the sheer cultural weight of its sequel has grown so outsized that it feels like the indie scene revolves around a single, unreleased game. And now that it&#8217;s finally about to arrive, I find myself less excited and more relieved.</p><div><hr></div><h3>&#9203; A Quick Chronology of the Wait</h3><ul><li><p><strong>February 2019</strong> &#8212; <em>Silksong</em> is officially announced. Originally planned as <em>Hollow Knight</em> DLC, it evolves into a full standalone sequel.</p></li><li><p><strong>2019&#8211;2021</strong> &#8212; Occasional updates and interviews keep fans hopeful, but no release date is given.</p></li><li><p><strong>June 2022</strong> &#8212; At the Xbox &amp; Bethesda Showcase, Microsoft confirms the game will launch on <strong>Game Pass within 12 months</strong>. That promise expires quietly.</p></li><li><p><strong>February 2024</strong> &#8212; On the fifth anniversary of the announcement, Team Cherry reassures fans development is ongoing.</p></li><li><p><strong>June 2025</strong> &#8212; At the Xbox Games Showcase, <em>Silksong</em> is reconfirmed for 2025, still without a date.</p></li><li><p><strong>August 21, 2025</strong> &#8212; Team Cherry finally announces the launch date: <strong>September 4, 2025</strong>.</p></li><li><p><strong>September 4, 2025</strong> &#8212; After six and a half years of waiting, <em>Hollow Knight: Silksong</em> releases worldwide across PC, Xbox, PlayStation, and Nintendo (including Switch 2), and launches <strong>day one on Game Pass</strong>.</p></li></ul><p>The myth is about to meet <strong>reality</strong>.</p><div><hr></div><h3>&#128161; Why Silksong Became the Indie Messiah</h3><ul><li><p><strong>Hollow Knight&#8217;s legacy</strong>: Universally acclaimed, often held up as the <strong>gold standard</strong> for modern Metroidvanias.</p></li><li><p><strong>Fan devotion</strong>: A huge, vocal community <strong>hungry for more</strong>.</p></li><li><p><strong>The vacuum effect</strong>: Silence created <strong>obsession</strong> &#8212; every non-appearance got dissected.</p></li><li><p><strong>Media amplification</strong>: Press, creators, and fans alike turned <em>&#8220;Where&#8217;s Silksong?&#8221;</em> into cultural shorthand.</p></li></ul><p>Meanwhile, other high-quality follow-ups haven&#8217;t sparked the same level of frenzy. <em>Slay the Spire 2</em> and <em>Dead Cells 2</em> are sequels to <strong>critical darlings</strong>, yet their announcements landed with a <strong>fraction of the noise</strong>. The difference? These games weren&#8217;t teased for six years, nor wrapped in the aura of mystery that has turned <em>Silksong</em> into something almost <strong>mythical</strong>.</p><div><hr></div><h3>&#128281; We&#8217;ve Been Here Before</h3><ul><li><p><strong>Duke Nukem Forever</strong> &#8212; Announced in 1997, released in 2011. Fifteen years of hype turned into one of gaming&#8217;s <strong>biggest disappointments</strong>.</p></li><li><p><strong>The Last Guardian</strong> &#8212; Delayed for seven years. Released to solid reviews, but robbed of its <strong>cultural moment</strong>.</p></li><li><p><strong>Half-Life 3</strong> &#8212; Never announced, but its <strong>absence</strong> alone shaped memes, speculation, and endless hype cycles.</p></li><li><p><strong>Cyberpunk 2077</strong> &#8212; A cautionary tale of expectations so <strong>high</strong> that no launch could possibly deliver.</p></li></ul><div><hr></div><h3>&#127918; The GTA of Indie Games</h3><p>Some have even called <em>Silksong</em> the <strong>&#8220;GTA of indie games&#8221;. </strong>But is it?</p><p><em>Silksong</em> is a <strong>single-player, story-driven Metroidvania</strong> in a diverse indie landscape where success is shaped by <strong>taste, style, and cultural fit</strong>. It doesn&#8217;t set a <strong>universal baseline</strong> for the whole industry &#8212; and it shouldn&#8217;t have to.</p><p><strong>GTA VI</strong>, on the other hand, hasn&#8217;t even released yet but is already positioned to <strong>raise the bar</strong> for AAA: scale, quality, live-service ambition, even potential <strong>user-generated content</strong>. It&#8217;s likely to become the <strong>benchmark</strong> every blockbuster will be compared against.</p><p><em>Silksong</em> will be <strong>important</strong>, but not in that way &#8212; and that&#8217;s perfectly fine. What feels less fair is how its outsized hype casts such a <strong>long shadow</strong> over the rest of the indie scene.</p><div><hr></div><h3>&#128221; Why I&#8217;m Ready to Move On</h3><p>I want <em>Silksong</em> to <strong>succeed</strong>. I&#8217;ll play it. I&#8217;ll probably <strong>love it</strong>.</p><p>But I&#8217;m also ready for this chapter of the industry <strong>zeitgeist</strong> to be over. Indie games shouldn&#8217;t live in the <strong>shadow</strong> of a single &#8220;messiah.&#8221; There are too many other <strong>voices, visions, and risks</strong> worth celebrating.</p><p>On <strong>September 4, 2025</strong>, <em>Silksong</em> will finally be here. And when it does, I&#8217;ll be happy &#8212; not just because I&#8217;ll finally get to play it, but because we can finally <strong>move on with our lives</strong>. &#128640;</p><div><hr></div><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://jamaros.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading my Substack! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p></p>]]></content:encoded></item><item><title><![CDATA[Silksong Is Finally Coming. So Why Do I Just Want to Move On?]]></title><description><![CDATA[Every Nintendo Direct, every Xbox Showcase, every indie event&#8230; the same question echoed: &#8220;Where is Silksong?&#8221;]]></description><link>https://jamaros.substack.com/p/silksong-is-finally-coming-so-why</link><guid isPermaLink="false">https://jamaros.substack.com/p/silksong-is-finally-coming-so-why</guid><dc:creator><![CDATA[Emmanuel Rosier]]></dc:creator><pubDate>Tue, 02 Sep 2025 12:39:26 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/a02299ca-0dfa-4e3d-bc7c-dc30211d6786_1200x675.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><h3>Every Nintendo Direct, every Xbox Showcase, every indie event&#8230; the same question echoed: <em>&#8220;Where is Silksong?&#8221;</em></h3><p>Don&#8217;t get me wrong &#8212; Hollow Knight is a masterpiece. It deserves praise. But the sheer cultural weight of its sequel has grown so outsized that it feels like the indie scene revolves around a single, unreleased game. And now that it&#8217;s finally about to arrive, I find myself less excited and more relieved.</p><div><hr></div><h3>&#9203; A Quick Chronology of the Wait</h3><ul><li><p><strong>February 2019</strong> &#8212; <em>Silksong</em> is officially announced. Originally planned as <em>Hollow Knight</em> DLC, it evolves into a full standalone sequel.</p></li><li><p><strong>2019&#8211;2021</strong> &#8212; Occasional updates and interviews keep fans hopeful, but no release date is given.</p></li><li><p><strong>June 2022</strong> &#8212; At the Xbox &amp; Bethesda Showcase, Microsoft confirms the game will launch on <strong>Game Pass within 12 months</strong>. That promise expires quietly.</p></li><li><p><strong>February 2024</strong> &#8212; On the fifth anniversary of the announcement, Team Cherry reassures fans development is ongoing.</p></li><li><p><strong>June 2025</strong> &#8212; At the Xbox Games Showcase, <em>Silksong</em> is reconfirmed for 2025, still without a date.</p></li><li><p><strong>August 21, 2025</strong> &#8212; Team Cherry finally announces the launch date: <strong>September 4, 2025</strong>.</p></li><li><p><strong>September 4, 2025</strong> &#8212; After six and a half years of waiting, <em>Hollow Knight: Silksong</em> releases worldwide across PC, Xbox, PlayStation, and Nintendo (including Switch 2), and launches <strong>day one on Game Pass</strong>.</p></li></ul><p>The myth is about to meet <strong>reality</strong>.</p><div><hr></div><h3>&#128161; Why Silksong Became the Indie Messiah</h3><ul><li><p><strong>Hollow Knight&#8217;s legacy</strong>: Universally acclaimed, often held up as the <strong>gold standard</strong> for modern Metroidvanias.</p></li><li><p><strong>Fan devotion</strong>: A huge, vocal community <strong>hungry for more</strong>.</p></li><li><p><strong>The vacuum effect</strong>: Silence created <strong>obsession</strong> &#8212; every non-appearance got dissected.</p></li><li><p><strong>Media amplification</strong>: Press, creators, and fans alike turned <em>&#8220;Where&#8217;s Silksong?&#8221;</em> into cultural shorthand.</p></li></ul><p>Meanwhile, other high-quality follow-ups haven&#8217;t sparked the same level of frenzy. <em>Slay the Spire 2</em> and <em>Dead Cells 2</em> are sequels to <strong>critical darlings</strong>, yet their announcements landed with a <strong>fraction of the noise</strong>. The difference? These games weren&#8217;t teased for six years, nor wrapped in the aura of mystery that has turned <em>Silksong</em> into something almost <strong>mythical</strong>.</p><div><hr></div><h3>&#128281; We&#8217;ve Been Here Before</h3><ul><li><p><strong>Duke Nukem Forever</strong> &#8212; Announced in 1997, released in 2011. Fifteen years of hype turned into one of gaming&#8217;s <strong>biggest disappointments</strong>.</p></li><li><p><strong>The Last Guardian</strong> &#8212; Delayed for seven years. Released to solid reviews, but robbed of its <strong>cultural moment</strong>.</p></li><li><p><strong>Half-Life 3</strong> &#8212; Never announced, but its <strong>absence</strong> alone shaped memes, speculation, and endless hype cycles.</p></li><li><p><strong>Cyberpunk 2077</strong> &#8212; A cautionary tale of expectations so <strong>high</strong> that no launch could possibly deliver.</p></li></ul><div><hr></div><h3>&#127918; The GTA of Indie Games</h3><p>Some have even called <em>Silksong</em> the <strong>&#8220;GTA of indie games&#8221;. </strong>But is it?</p><p><em>Silksong</em> is a <strong>single-player, story-driven Metroidvania</strong> in a diverse indie landscape where success is shaped by <strong>taste, style, and cultural fit</strong>. It doesn&#8217;t set a <strong>universal baseline</strong> for the whole industry &#8212; and it shouldn&#8217;t have to.</p><p><strong>GTA VI</strong>, on the other hand, hasn&#8217;t even released yet but is already positioned to <strong>raise the bar</strong> for AAA: scale, quality, live-service ambition, even potential <strong>user-generated content</strong>. It&#8217;s likely to become the <strong>benchmark</strong> every blockbuster will be compared against.</p><p><em>Silksong</em> will be <strong>important</strong>, but not in that way &#8212; and that&#8217;s perfectly fine. What feels less fair is how its outsized hype casts such a <strong>long shadow</strong> over the rest of the indie scene.</p><div><hr></div><h3>&#128221; Why I&#8217;m Ready to Move On</h3><p>I want <em>Silksong</em> to <strong>succeed</strong>. I&#8217;ll play it. I&#8217;ll probably <strong>love it</strong>.</p><p>But I&#8217;m also ready for this chapter of the industry <strong>zeitgeist</strong> to be over. Indie games shouldn&#8217;t live in the <strong>shadow</strong> of a single &#8220;messiah.&#8221; There are too many other <strong>voices, visions, and risks</strong> worth celebrating.</p><p>On <strong>September 4, 2025</strong>, <em>Silksong</em> will finally be here. And when it does, I&#8217;ll be happy &#8212; not just because I&#8217;ll finally get to play it, but because we can finally <strong>move on with our lives</strong>. &#128640;</p><div><hr></div><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://jamaros.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading my Substack! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p></p>]]></content:encoded></item></channel></rss>